After 50 Chump Points, I Heard Your DS Will Melt or Something

March 8th, 2006  |  Published in old and busted

Back in November I wrote a few notes about the MarioKart DS experience:

> The online racing experience is perfect. Very smooth, no sense of lag or latency. Sometimes people suddenly drop out with no comment on the game’s part. Others report that a high proportion of the dropouts seem to be losing badly when they disappear, so I’d be inclined to chalk that up to bugs in human firmware vs. the wireless software.

This morning I learned Metroid Prime Hunters, another soon-to-be-released WiFi DS game, punishes chumps:

> “We track a stat that the game calls Connection Percentage, but that I’ve been calling the Chump Meter. It keeps track of anyone who boots off. So, if I’m beating some kid and he tries to disconnect to avoid the loss, he’ll be punished for that. When he turns the game back on, the game will know what happened and it will then hand out some Chump Points.”

The part of me that very badly wants to force faceless strangers to deal with their inadequacy when confronted with my mad gaming skillz pumped its tiny fist in the air and yelled “Suck it, lamers!”

For anyone wincing at the idea of a grown man wanting to teach 8-year-olds the value of losing manfully, consider the alternative. I could be down at the mall sharking them out of their quarters (but running away when the 11-year-olds with more finely honed motor control show up).

Anyhow … Metroid Prime looks like fun. That’s good, because the copy of “Resident Evil Deadly Silence” I picked up isn’t as satisfying as I’d hoped it would be. It’s still fun and goofy, but the original on the Playstation had nice sets that are lost in the transition to the small screen, and it’s hard to see what’s going on sometimes.

I’ll still peck at it, but I’ve been having more fun with Astraware Sudoku on my little Palm Z22.

Leave a Response

© Michael Hall, licensed under a Creative Commons Attribution-ShareAlike 3.0 United States license.